Introduction to Sound Synthesis Effects
Flanger
A flanger mixes a signal with a copy delayed by a few milliseconds and sweeps the delay with an LFO. The mix is a comb filter whose notches move up and down the spectrum as the delay changes, giving a sweeping, jet-like sound.
A comb filter with a fixed delay gives a fixed set of peaks and notches. A flanger moves the delay, usually between about 1 and 10 milliseconds, with a slow LFO. As the delay shortens, the notches spread apart and move up the spectrum; as it lengthens, they crowd together and move down. On any sound with energy across the spectrum, such as cymbals, noise or a full chord, the moving notches are heard as a sweep. The effect was first made with tape: two machines played the same recording, and pressing on the rim, or flange, of one reel slowed it so that its copy fell a few milliseconds behind.
The tool below flanges a drum loop or a chord. The plot shows where the first few notches are as the delay sweeps, over the last four seconds.
A flanger
Drums or a chord are mixed with a copy whose delay is swept by an LFO between a minimum and a maximum of a few milliseconds. Feedback sharpens the comb filter's peaks, and negative feedback swaps the positions of its peaks and notches.
Listen for On the drums, the hi-hats sweep up and down most clearly, because they have the most high frequencies for the notches to move through. Raise the feedback and the sweep becomes a pitched, metallic whoosh. Negative feedback puts a notch at the lowest frequencies, which gives a thinner version of the same sweep. A fast rate turns the sweep into a warble.
Notches that move
With the delayed copy added to the original, a notch falls at each frequency for which the delay is an odd number of half-cycles, because at those frequencies the copy arrives inverted and cancels the original. The first notch is at one divided by twice the delay, and the rest are at odd multiples of it. A 1 millisecond delay puts the first notch at 500 Hz and the next at 1500 Hz; a 7 millisecond delay puts them at about 71 Hz and 214 Hz, with many more crowded above. Sweeping the delay between those two values moves the whole set of notches up and down together, and that movement is heard as the sweep. Because the notch positions depend on one divided by the delay, the sweep moves fastest at the short end, where a small change in delay moves the notches a long way.
Feedback and through-zero
Feedback sends part of the output back into the delay, so the peaks between the notches grow taller and narrower and the flanger begins to ring at a frequency of one divided by the delay. That ringing, sweeping up and down, is the jet sound. With negative feedback the copy is inverted as well, which swaps the positions of the peaks and the notches. With tape, the delayed machine could be brought back level with the other and past it, so the delay went through zero, which a single delay line cannot do because its delay cannot be less than zero. As the delay approaches zero the first notch rises above the range of hearing, and at zero delay the two copies are identical and the sound is unfiltered for that moment. The notches then return from the top of the range as the delay grows on the other side. Some flangers imitate this by delaying the original slightly as well.
Flanging, chorus and phasing all mix a signal with a moving altered copy. They differ in how the copy is made: chorus uses a delay of around 15 to 30 milliseconds, flanging uses a delay of about 1 to 10 milliseconds, and phasing uses a chain of allpass filters.
Common questions
What is a flanger?
A flanger is an effect that mixes a signal with a copy delayed by a few milliseconds and sweeps the delay up and down with an LFO. The mix is a comb filter whose notches move through the spectrum as the delay changes, which gives a sweeping, jet-like sound.
Why is it called flanging?
It was first made with two tape machines playing the same recording. Pressing on the flange, the rim, of one machine's tape reel slowed it slightly, so its copy fell a few milliseconds behind the other, and releasing it let the copy catch up. Mixing the two produced the sweep.
What does feedback do on a flanger?
It sends part of the output back into the delay, which sharpens the comb filter's peaks. With high feedback the flanger produces a ringing tone at one divided by the delay time, so the sweep sounds like a tone rising and falling, the metallic sound often called a jet.
Published Glossary
In this part: Effects
- 42 Delay
- 43 Reverb
- 44 Chorus
- 45 Flanger
- 46 Phaser
- 47 Distortion