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Introduction to Sound Synthesis

An interactive guide to sound synthesis, from the oscillator and filter to FM, sampling, effects and mastering

This guide explains how synthesisers make sound, starting from the basics and assuming no prior knowledge. The ideas apply to synthesisers of every kind, hardware and software, keyboard and modular.

The first parts cover what a sound is made of: signals, waveforms and filters. The next cover pitch, timing, and how a note is shaped over its length. Those come together in the classic subtractive voice, a layout that many synthesisers use. The later parts change how the parts of that voice are connected, introduce other methods such as FM, wavetables, sampling and physical modelling, and then cover sequencers, ways of routing modulation, effects, and the mixing and mastering that turn a sound into a finished recording. Each chapter has controls to play with, so you can hear an idea while you read about it, and the glossary defines the terms the guide uses.

The guide grew out of an introductory workshop at Synth Library Portland, and the workshop's slide deck is still available if you want the material in one sitting.

Signals

A signal is a level that changes over time: a voltage in analogue hardware, a stream of numbers in software. The same kind of signal can carry a note or move a control.

Timbre

The tone of a steady sound depends mostly on its harmonics: which ones the oscillator produces, and how much of each the filter passes.

Pitch

The pitch of a note is set by the frequency its oscillator runs at. A keyboard, a sequencer and a random source are three common ways of setting that frequency.

Time and dynamics

A clock sets when things happen and a gate sets how long each note lasts. An envelope gives each note a shape, and a VCA makes that shape audible by controlling the oscillator's level.

Modulation

Modulation is one signal changing a setting somewhere else in the synthesiser. An LFO sent to pitch gives vibrato, sent to a filter's cutoff it gives a repeating sweep, and sent to an amplifier it gives tremolo.

The classic voice

The parts covered so far combine into the layout the Minimoog used in 1970: an oscillator, a filter and an amplifier, with envelopes and an LFO controlling them. Most subtractive synthesisers since have used the same layout.

Sequencers

A sequencer stores notes and plays them back in time with a clock. Step sequencers, trigger sequencers and piano rolls store the same kind of information in different layouts.

Shaping control signals

Control signals can be processed on their way to a destination. A slew limiter smooths them, a switch chooses between them, and logic combines gates and triggers into new rhythms.

Routing modulation

Larger patches send several modulation sources to several destinations, change the amount of one modulation with another, and gather many settings under a single control.

Breaking it apart

The same building blocks can be connected in ways the classic voice does not use: an LFO fast enough to change the timbre, an envelope driving pitch, a sequencer that clocks itself. Each produces sounds the standard layout does not.

Shaping timbre further

Besides lowpass and highpass filters, a comb filter, a ring modulator and a wavefolder also change a sound's harmonics, each in a different way.

Beyond subtractive

Subtractive synthesis is one method among several. Additive, FM, phase distortion, wavetable, vector, sampling, granular and physical modelling synthesis each make sound in a different way.

Effects

Effects process a finished sound. Most are built from delays: a single repeat is an echo, many dense repeats are reverb, and a short delay that moves gives chorus, flanging and phasing.

Mixing and dynamics

An envelope follower turns a sound's level into a control signal, and a compressor uses one to control level automatically. Mixing and mastering combine sounds into a finished piece.

Before you start

Sound plays only when you press a button. Headphones or full-range speakers help, since several chapters deal with low frequencies that laptop speakers barely reproduce. If you want the acoustics behind harmonics before you start, the harmonic series guide covers them. The glossary lists the terms the guide uses, and each entry links to the section that explains it.