WaveStack is on the iOS App Store

Introduction to Sound Synthesis Mixing and dynamics

Mixing

Mixing sets the level, stereo position and tone of each part so that they can all be heard together. A mixer gives each part a channel with a fader, a pan control and its own processing, and sums the channels into a stereo output.

Most chapters in this guide have dealt with one sound at a time. Music usually has several, and parts that play at the same time in the same frequency range or stereo position can make each other harder to hear. A mixer gives each part a channel, and each channel has controls for its level, its position between the speakers, and usually a filter or equaliser and sends to effects. The channels are then added together, in a mixing desk, a modular mixer module or the mixer of a digital audio workstation, into a stereo pair. Balancing the channels against each other is called mixing.

The tool below is a four-channel mixer for a short loop of drums, bass, a chord and a lead. Drag the faders up and down and the pan controls left and right, and click M to mute a channel or S to solo it. Each channel also has a highpass filter (HPF) of the kind described in the filters chapter, with a slope of 24 dB per octave. Click HPF to switch it on, and drag across its response curve to move the cutoff between 20 Hz and 1 kHz. The meters show each channel's level after its fader, and the master meter shows the sum.

A four-channel mixer

Drums, bass, a chord and a lead each have a fader, a pan control, mute, solo and a highpass filter with an adjustable cutoff, and are summed into a stereo master with a meter and a clip indicator.

Mix

Listen for Solo the chord and then the bass to hear what each contributes. The chord's lowest note is the same C as the bass. With the chord's HPF off, that note overlaps the bass and the bass line is harder to follow. Switch the HPF on at 250 Hz and the bass becomes clearer, while the chord keeps its upper notes. Drag the chord's cutoff down towards 50 Hz and back up to hear the low C return and go. Panning the chord and the lead to opposite sides makes each easier to pick out. Push several faders up at once and the master meter reaches the red clip marker.

Level and balance

Faders are marked in decibels because loudness is heard on a roughly logarithmic scale, so equal movements of the fader give equal changes in loudness. Balancing usually starts from the part the piece is built around, often the drums or the vocal, and brings the others up around it until each can be followed without straining. Solo is useful for listening closely to one channel, but the balance has to be set with all the channels playing, because a part that is clear on its own can be masked by other parts in the same frequency range.

Panning

The pan control sets how much of a channel goes to each speaker, which places the part somewhere between left and right. Parts that are central to the piece, such as the kick, the bass and a lead vocal, are usually kept in the middle, where both speakers carry them equally. Two instruments in the same frequency range can be panned to opposite sides, which makes each easier to hear.

Frequencies and headroom

When two parts have energy in the same frequency range, the louder one masks the quieter, making it harder to hear or inaudible. Masking is common at low frequencies, because the kick, the bass and the lowest notes of chords all have energy there. A highpass filter (HPF) on the parts that do not need low frequencies removes them, so those parts no longer mask the kick and bass. Mixing desks often label this filter low cut. Its cutoff is set just below the lowest frequency the part needs, which for a chord or a lead is often between 100 Hz and 300 Hz. The sum of all the channels has to fit below the maximum level the output can carry, 0 dBFS in a digital system, or the peaks are clipped and distorted. Leaving a few decibels of headroom on the master, and keeping each stage at a sensible level on the way, is called gain staging. The finished mix then goes to mastering.

Common questions

What does mixing involve?

It is setting the level, stereo position and tone of each part so that they can all be heard together, and adding effects such as compression and reverb where they help. The aim is a balance in which each part can be heard clearly and the whole sounds the way the composer intends.

What is gain staging?

It means keeping the signal at a sensible level at every stage of the signal path: loud enough to stay well above the noise of each stage, and quiet enough to leave headroom below the point where the next stage clips. In a digital mix it mostly means keeping the master's peaks below 0 dBFS.

Why use a highpass filter on parts other than the bass?

Many sounds carry low-frequency energy that is not needed for them to be heard, and in a mix that energy overlaps the kick drum and bass. Removing it from the other parts with a highpass filter (HPF), which mixers often label low cut, leaves the low frequencies to the kick drum and bass. The cutoff is usually set just below the lowest frequency the part needs.

What does solo do on a mixer?

It plays one channel on its own, silencing the others, so that the channel can be listened to and adjusted without hearing the other channels. Mute silences one channel and leaves the rest playing.

Published Glossary